All that really matters in that situation is having gear with enough elemental resistance to be able to ignore most or all of their attacks. Some fights were just absurd, with so much damage-inflicting garbage being constantly vomited into the arena that I felt like I was being told I might as well forget about twitch skill or trying to pay attention to where I was standing because it was impossible to dodge a significant amount of it and still have a long enough window of peace to do damage to the boss. Most outdoor areas can be cleared by spamming a single area-attack ability, and I can count the number of bosses that felt like a rewarding challenge on one hand. If these progression choices have right and wrong answers, are they really choices at all?Īll that really matters is having gear with enough elemental resistance.Even once I got my build dialed in, I found the combat to be fairly monotonous, and that it leans much too heavily on having the right gear rather than being good at playing a given class. Realizing this too late can mean starting all over when you’ve already sunk scores of hours into a character, or spending huge amounts of time farming items that allow you to respec your build one skill point at a time. If you want to be anything but a brick wall, you have to check off all your basically mandatory brick wall abilities first and then you have some freedom to go your own way for the last 40 out of 100 levels or so. This emphasis on defense even extends into the moment-to-moment gameplay in annoying ways I discovered many guides encouraging me to “piano your flasks,” which is almost exactly what it sounds like: semi-mindlessly mashing the 1-5 keys that contain refillable healing items during tense melees, a tedious bit of flailing that is absolutely necessary to survival at higher levels. In order to survive later acts and post-campaign areas, only really tanky setups that stack health, elemental resistance, and/or buffs to your recharging overshield will allow you to survive. I eventually found myself semi-railroaded into certain tree choices and tactics that would not have come naturally. Label=My%20Way%20or%20The%20Highway%20to%20HellĪnd in reality, only a small percentage of the seemingly infinite number of possible builds are endgame-viable. Otherwise, you are faced with the no-win choice of breaking your entire build for the sake of higher stats. If it doesn’t have the exact same color slots as the one it’s replacing, or if they’re not all linked properly, you may have to farm uncommon orbs to randomly reroll the slots on it several times before you can actually use it. Since the color of gem slots and the number of links between them on gear is randomized, finding a piece of loot that seems like an upgrade can actually become a frustrating roadblock. It leads to some satisfying “Ah-ha!” moments, like when I realized I could set certain enemy-debuffing spells to automatically cast when I scored a critical hit, or give my area-of-effect attacks a vampiric healing aspect. I don’t think I’ve ever seen a system that grants more freedom in designing a character. I don’t think I’ve ever seen a system that grants more freedom in designing a character.Finding and slotting skill gems into gear, which can be linked to combine their effects, allows you to create a mind-boggling variety of active abilities.
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